![]() tango3_fs2.vp (49,314 KB - 10 files - checksum of 0x705e8d71): 3rd pack of Command briefing animations.tango2_fs2.vp (71,073 KB - 15 files - checksum of 0x86920b82): 2nd pack of Command briefing animations.tango1_fs2.vp (191,297 KB - 32 files - checksum of 0x4c25221e): 1st pack of Command briefing animations.sparky_hi_fs2.vp (259,026 KB - 1337 files - checksum of 0xa11d56f1): Extra hud and interface data for hi res (1024x768).sparky_fs2.vp (254,457 KB - 3027 files - checksum of 0x164fe65a): Most of the game data, mainly models, maps, effects, hud, interface and sounds data.smarty_fs2.vp (120,241 KB - 10 files - checksum of 0xddeb3b1e): Intelligence animations.As example root_fs2.vp contains 160 files with three useless vssver.scc in tables, images and squads). Please notice that vp can actually contain more files than the reported number, but these are the pure game data files. (Number of files and checksum as reported in fs2_open.log when running a fs2_open debug build. root_fs2.vp (6,255 KB - 157 files - checksum of 0xce10d76c): Mainly tables and missions.The next, and only the next, are the original game contents (when patched to v1.2): All retail data come packed in several vps. You've got two versions of it in Descent Network download page vp archives also follow the data structure, so, even while packed in a vp archive, your missions will be in /data/missions and your ship 3D models in /data/models. If you just want to browse or extract files from existing vps, but not editing or building them, then use VPView. Another really good utility is WMCoolmon's Maja which comes in a Java cross-platform executable. ![]() Special software, like VPMage, is needed to build them. This kind of archives just contain individual files in a similar way as "normal" archives like rar or zip do. They are the most important thing for modders to know. Tables define all the behaviour the game components have. sounds contains all ingame sound effect files.models contains all 3D models ( *.POF).missions contains all the mission ( *.FS2) and campaign ( *.FC2) definition files.maps contains all the textures, (and animated textures), used over ship models.effects contains all the textures and animations used in all explosions, weapon glows, smoke, particles and so on.Below, you have the full list of data subfolders with their description and contents, (remember that all their names are compulsory). Inside data folder, the game contents are classified and stored in several subfolders. individual files, inside data folder within FreeSpace 2 installation folder, ie. Inside this folder, FreeSpace 2 stores all its game data in three places (retail version just in two): We will call this folder /freespace2, although it can have any other name ( /fs2, /fspace2, or whatever). Like all your applications you'll have FreeSpace 2 installed in one folder in your hard disk drive. In this way the user can always change nearly all game behaviour and appearance. FreeSpace 2 is highly moddable because nearly none of these data are embedded inside the game executable. Introduction Through all this page, SCP fs2_open and FRED2_open additions over retail behaviour will be marked in red font.Īpart from the game engine or the mission editor, FRED, the game needs data to run it needs missions, sounds, 3D models, textures.
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